Jinx

Jinx
  1. Get Excited!

    Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.

  2. Switcheroo!

    Jinx swaps weapons:

    Toggle Off -- Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.

    Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.

    Toggle On -- Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.

    Cooldown 1 second
    Range 525
  3. Zap!

    Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.

    Cost 45/50/55/60/65 mana
    Cooldown 10/9/8/7/6 seconds
    Range 1500
  4. Flame Chompers!

    Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.

    Cost 50 mana
    Cooldown 20/19/18/17/16 seconds
    Range 950
  5. Super Mega Death Rocket!

    Active: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing physical damage plus apercentage of the target's missing health. Nearby enemies take 80% damage.

    Cost 100 mana
    Cooldown 90/75/60 seconds
    Range Global